Release Notes for 2015 Season 2 [2015.03.10.04]
Mar 11, 2015 11:44:14 GMT
Eduardo Lorente likes this
Post by Troy Eddy, aka Jarhead on Mar 11, 2015 11:44:14 GMT
The release notes are in the iRacing forum. Full notes can be found here: members.iracing.com/jforum/posts/list/3303609.page
Here are some highlights:
Website:
Navigation and Site Organization
- Member Site global wrapper has been cleaned up, navigation has been reorganized to help new and old users find things more intuitively.
- A bunch of other stuff you can see in the iRacing forum
Steam
- Existing iRacing users who didn't sign up using Steam may now generate a steam key to link their iRacing & Steam accounts. Here's how:
- go to the link above
Simulation:
UI
- Add max percent fuel fill and weight penalty to the Info tab on the session screen.
- We now display the total number of available fast repairs that are available for a race on the Session screen's Info tab.
Physics
- Improved the suspension modeling to account for flexibility of the suspension mounting points. This softens the resulting wheel rate of every car by 2-20% depending on the car. Car setups are likely to fail tech inspection and will need to have their ride heights adjusted to restore their previous levels, and also may need to have slightly stiffer springs selected to offset the extra flex and to regain desired handling characteristics. Most cars have had some degree of tuning to make sure there are no problems with suspension travel and to make sure enough range of adjustment is available.
- All of our cars have updated iRacing setups adjusted for these suspension changes.
- All cars now drop into the world with a warmed up motor, they start at about 170F / 77C now instead of ambient air temp.
Fast Repairs
- All cars now have a checkbox in the F4 Fuel black box to allow the driver to choose whether or not they want to use a fast repair in the upcoming pitstop. Also shown beside the checkbox is the number of remaining fast repairs. If a race is configured for unlimited fast repairs, that will show as 255 remaining. The checkbox will not check when no fast repairs are remaining (0 shown). Fast repairs are only available for use during races, so during testing or practice or qualifying you will see 0 fast repairs remaining.
Cars:
Ford Falcon FG V8
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Ford GT GT3
- Updates using the latest FIA Homologation Papers: engine parameters including torque curve and maximum RPM, gearbox and differential, brakes, suspension geometry, suspension spring rate ranges, and ride height ranges.
- Shift lights adjusted.
Holden Commodore VF V8
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Riley MkXX Daytona Prototype
- Added an aero calculator to the garage.
- Now has a replaceable nose and wing.
Tracks:
- Improved traffic cone 3D models and textures.
Autodromo Nazionale Monza
- Autodromo Nazionale Monza is now available. Monza has three very different tracks: the 3.6 mile Grand Prix circuit which hosts the Italian Grand Prix, a 1.49 mile Junior circuit, and the 2.64 mile Pista di Alta Velocita (the high banked oval).
- iRacing's Monza features nine configurations: three variations of the GP circuit, the junior circuit, the historic oval left and right turning, and three variations which combine the high banked oval with the modern GP circuit.
Circuit de Spa-Francorchamps
- Make sure brake markers are visible even with minimal graphic settings.
My observations:
It sounds like the main adjustments to setups will be ride heights and spring rates. Shouldn't be too hard to figure out.
I really like the change to the fast repair option so you won't automatically use it when you pit. Should change some pit strategies in our races.
Here are some highlights:
Website:
Navigation and Site Organization
- Member Site global wrapper has been cleaned up, navigation has been reorganized to help new and old users find things more intuitively.
- A bunch of other stuff you can see in the iRacing forum
Steam
- Existing iRacing users who didn't sign up using Steam may now generate a steam key to link their iRacing & Steam accounts. Here's how:
- go to the link above
Simulation:
UI
- Add max percent fuel fill and weight penalty to the Info tab on the session screen.
- We now display the total number of available fast repairs that are available for a race on the Session screen's Info tab.
Physics
- Improved the suspension modeling to account for flexibility of the suspension mounting points. This softens the resulting wheel rate of every car by 2-20% depending on the car. Car setups are likely to fail tech inspection and will need to have their ride heights adjusted to restore their previous levels, and also may need to have slightly stiffer springs selected to offset the extra flex and to regain desired handling characteristics. Most cars have had some degree of tuning to make sure there are no problems with suspension travel and to make sure enough range of adjustment is available.
- All of our cars have updated iRacing setups adjusted for these suspension changes.
- All cars now drop into the world with a warmed up motor, they start at about 170F / 77C now instead of ambient air temp.
Fast Repairs
- All cars now have a checkbox in the F4 Fuel black box to allow the driver to choose whether or not they want to use a fast repair in the upcoming pitstop. Also shown beside the checkbox is the number of remaining fast repairs. If a race is configured for unlimited fast repairs, that will show as 255 remaining. The checkbox will not check when no fast repairs are remaining (0 shown). Fast repairs are only available for use during races, so during testing or practice or qualifying you will see 0 fast repairs remaining.
Cars:
Ford Falcon FG V8
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Ford GT GT3
- Updates using the latest FIA Homologation Papers: engine parameters including torque curve and maximum RPM, gearbox and differential, brakes, suspension geometry, suspension spring rate ranges, and ride height ranges.
- Shift lights adjusted.
Holden Commodore VF V8
- The pitcrew can now replace parts that are damaged beyond repair, instead of simply ending your race with a disqualification for being too damaged.
Riley MkXX Daytona Prototype
- Added an aero calculator to the garage.
- Now has a replaceable nose and wing.
Tracks:
- Improved traffic cone 3D models and textures.
Autodromo Nazionale Monza
- Autodromo Nazionale Monza is now available. Monza has three very different tracks: the 3.6 mile Grand Prix circuit which hosts the Italian Grand Prix, a 1.49 mile Junior circuit, and the 2.64 mile Pista di Alta Velocita (the high banked oval).
- iRacing's Monza features nine configurations: three variations of the GP circuit, the junior circuit, the historic oval left and right turning, and three variations which combine the high banked oval with the modern GP circuit.
Circuit de Spa-Francorchamps
- Make sure brake markers are visible even with minimal graphic settings.
My observations:
It sounds like the main adjustments to setups will be ride heights and spring rates. Shouldn't be too hard to figure out.
I really like the change to the fast repair option so you won't automatically use it when you pit. Should change some pit strategies in our races.